'A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat', /// next materials are used through personality of the soldier 'A3\Characters_F\Common\Data\basicbody_injury.rvmat', /// how does the material look like while the part has damage 1 'A3\Characters_F\Common\Data\basicbody_injury.rvmat', /// how does the material look like in damage 0.5 and more 'A3\Characters_F\Common\Data\basicbody.rvmat', /// what material is changed Scope = 0 /// base class should not be visible in editorĬlass Wounds /// changes material of skin according to damage VehicleClass = Men /// Should be listed under Men GenericNames = 'NATOMen' /// Standard names for lads of NATO (and European civils) FaceType = Man_A3 /// this soldier is going to use standard facesįaction = BLU_F /// Standard NATO faction